Apr 252013
 

One of the things that I dwell on now and then is wondering how different my life would have been if I had made a different choice in my career path; ties in nicely with my love of interactive narratives. According to a couple of different scientific theories (Eternal Inflation and Quantum Mechanics), there are/can be an infinite number of parallel universes around where things might be very different, or very much the same aside from just one simple different outcome in your personal life. This makes for some nice daydreams about being a Hall of Fame strong safety that single-handedly brought the Browns to a series of 10 straight super bowls; according to science, I’ve done that!

Anyway, sometimes we are given a chance to peek in on one of these alternate universes, and I had one yesterday.

Back in October, I was working at Funtactix on a 1-month contract, but was still interviewing with other companies as I still was looking for something full time. I had an interview with another company up in Boston, and it got pretty far; they paid for me to come up for the day and interview with pretty much everyone in the office. Afterward, the word back from the recruiter who set things up was that they really liked me, but wanted someone was more mobile experience (which, fittingly enough, I now have). While I wasn’t a fan of moving, the pay scale and position upgrade would have been pretty favorable. I might not have accepted, but it was something that was definitely on my mind. In the end, I was signed on to Funtactix, and it was settled.

Skip forward to now. I have been laid off as there wound up being no more work for me. Definitely a bummer, but kudos to Funtactix, as they did their best to keep me on, and were 100% professional about everything. A very positive experience, no question, and I don’t regret my time there for a second.

What gets things interesting is that I was speaking with the recruiter that got me that interview in Boston, and I mentioned that while I definitely was planning to stay in the city, another opportunity to land something a step up would certainly be worth a look. She then mentioned that in the end, it was best I didn’t get that position after all: apparently, the company (which had been bought by a larger studio) wound up getting phased out about 3 months after my interview.

“Wow,” I said, a bit surprised. Then I remembered that the Creative Director I had interviewed within had just started, himself, about 2 months prior, and had moved to the East Coast from L.A. for this position. “Did the people working get reassigned or were they just let go?”

“I think that one or two people might have been moved around,” she replied, “but pretty much everyone else was let go.”

So, while my current situation is not ideal, it would have been far worse off if I had actually moved to Boston, only to then be out of a job less than 3 months later, and most likely having to move again to find a new position.

As I always say, this industry is not for the faint of heart.

 Posted by at 12:44 am  Tagged with:
Sep 262012
 

Not the most original title in the world, but honest, at least.

So, first of all, I have a 30-day contract with a company here in NYC, starting tomorrow. This will be basically a try-out period; after the contract is up we’ll have an evaluation, and see if I could come on board as a full-time employee. Definitely good news on that front, and also good news in that it’s right back in to game design. And trust me, finding game design work is not exactly the easiest thing to pull off here in NYC. Also handy is that the new place is merely 1 stop further along the F train from my old place of employment. Before, I exited at 23rd street, and now, it’s 34th. This also means that I’ll be working right across the street from the Empire State Building. Sign that I am a New Yorker: I didn’t even realize this at first until I stopped to see what everyone around me were taking pictures of.

The company has headed up the Facebook version of “The Hunger Games,” a property that you “may” have heard about. Actually, from what I have heard, “The Hunger Games” books have now outsold the Harry Potter books, something that is not only impressive, but also reminds me that I really need to get cracking on some original IP tale of my own. In any case, I didn’t know anything about the series, having never read the books or seen the movie. Hence, I picked up the movie from Best Buy during a city excursion, and watched it upon my return home.

I enjoyed the movie quite a bit. I agree with another person’s assessment that the shaky-cam approach, at least in the beginning, was a little on the heavy side, but otherwise I enjoyed a lot about what I saw. I was reminded of “The Running Man” film, “Lord of the Flies” (which, actually, I never have seen), and “The Truman Show,” but not in bad ways. Rather, more like, “Oh, yeah, so it’s like ‘The Truman Show.’ Okay, got it.” I’m also more interested in reading the books now, as there were a number of side characters that I’m willing to bet have even more depth and robustness to them. Some of the things I enjoyed were that the movie doesn’t “talk down” to the audience; a lot of parts of the film are presented in a way that make you understand what’s happening without the need for heavy exposition dialogue. Likewise, the characters act in believable ways, and parts of characters back stories are explained in very simple, quick pieces, so you get the gist of things within a matter of minutes. Even better, the way that the movie is put together hints at more beneath the surface, hence my greater interest in the books. Suffice to say, I was pleased with my purchase.

Finally, after wrapping up the first 2 “Thief” games, I wound spending quite a bit of time playing DOTA 2 — Defense of the Ancients 2. This is a new game from Valve that, while technically free, is also in a closed Beta (of sorts). You can’t get in without an invite, but you can actually buy an invite for like $30. So, either you spend $30 to buy the game, really, or you can play for free. What really makes this weird is that that game already has so many players that they have been holding international tournaments the past month or so, with serious cash prizes to the winning teams. Not many Beta games do that.

This game is, as the name implies, a sequel. The original was actually a mod for the Blizzard game, “WarCraft III,” which was developed by one guy, and then later on picked up and really promoted & maintained by another guy. For like, the past 10 years. Valve then hired him to make this “official” game. This is another weird thing: the game started out in the Blizzard game universe that eventually brought us World of WarCraft: you have tinkering gnomes, tough orcs, water elementals, cat riders — I mean, you can really just look at the 100+ classes that they have and almost trace them all back to a WarCraft base. Yet, this game is being made by Valve. I can only imagine that there is some licensing deal going here, as otherwise, I would suspect that copyright injunctions would be flying.

Anyway, the game is mind-bendingly complex, as you have the aforementioned 100+ classes, plus around 80 different items, each which can give you extra effects, modify your abilities, increase your stats, etc. You earn gold for each “last hit” you get on a NPC or a PC, and then use that gold to spend on items. You also gain XP, and as you grow in level (to a max of 25), your powers increase. Like most spooky deep games, it could take days or weeks to learn the best “build” for just one character; each has their own play style (support, nuker, etc.), and their own quirks that you need to get familiar with before you even worry about the items to get.

So far I’ve played about 15 matches or so, most against a team of bots (you play as part of a 5-man team). I’ve mainly been experimenting with different characters, trying to get a feel for the ones that I enjoy playing, and the ones that I think are just too deep for me to think about yet (like The Invoker (who, by the way, looks a lot like a Blood Elf from WarCraft — funny, that)). I’ve started to experiment more with a couple characters in particular, and once I get them to a spot I’m not embarrassing myself, I’ll probably move on to another one to experiment with.

Finally, something that I’ve really been enjoying in the game has been to little details to the audio, in particular the voice acting of each character (called a “Hero,” in the game, which differentiates them from “creeps,” which are NPCs). Now, it’s not that each character has an array of comments to make when you move, attack, retreat, get coins, buy an item, etc. (as neat as that is), but no, I’m much more impressed with the fine attention to detail that they have put based on which characters are playing, and against whom.

Two examples:

The first is one that backs up the established story of each Hero. In one case, it’s 2 sisters who are magic-users, one who uses fire (the older one, Lina), and one who use ice (The Crystal Maiden). Because both sides pick 1 Hero each, you can easily wind up in a game where the two sisters are playing against each other. Once while playing, I saw The Cyrstal Maiden (with help from others) take down Lina. As Lina fell, instead of giving one of her standard lines of defeat (“My flame… snuffed out!”), she actually said, defiantly, as she fell, “You.. were… adopted!” And The Crystal Maiden, instead of given a standard line of victory, merely said, simply, “Sorry, sis!” I actually laughed when I heard that because suddenly, these Heros became a lot more like characters.

Another example is when I was playing The Crystal Maiden (a support Hero) alongside Juggernaut (a “carry,” as in “you carry them through the early part of the game so they can carry your team to victory at the end). As we were playing, I heard The Crystal Maiden make the comment, “Make them feel the cool of your blade Juggernaut!” So, in this case, the developers deliberately added some special dialogue options for when two players who work well together (support & carry) are fighting alongside each other. It’s little things like that which really tend to sell me on a game, and this one was no different.

I’ll be playing more of it going forward, but for now, I have real work to attend to. And I really mean that: I have “real” work to do which results in a paycheck. Here’s hoping that it easily goes beyond that first 30 days.

Sep 162012
 

Enchiladas actually have nothing to do with this post; I just liked the sound of it.

I hosted my friend John over the weekend, mainly Saturday night. We meet up in the city, treated ourselves to some classic McD’s, and then returned to my apartment to partake in a screening of “Touch of Evil.” I have had this film since Christmas, and so I was glad to finally get a chance to see it. And given the rather depressing tone of the past week, I figured that this was just the ticket to a bright, cheerful, and perky weekend! Heh.

Very dark and disturbing in a number of ways, and overall a very well put-together film. There is only one part of the film that I’m a bit confused about, namely why the wife was dropped off at that particular hotel, but fortunately it wasn’t enough to take me out of the film. I enjoyed the debate about the point of the cops and the law, as well as the underlying racial tension that pretty still resonates today.

I saw John off into the city today, and I was planning on going over to Best Buy to get some replacement speakers for my computer, but, well, brilliant ol’ me, I forgot the gift cards back at my place. So, looks like I’ll be working with only 1 working speaker for a while, still. My best guess right now is that I can pick some new ones up on Friday, when I should be going in to the city for a lunch. I could always pick them up before either my basketball or soccer game, I suppose, although then I have to lug them to the scrimmages, and then back home. I’ll play it by ear.

Tonight, it’ll be more Thief: Gold, and then some work on my mobile game idea; I just need to write up the details into my own person GDD, and I will then be all set to use it as the testing grounds for my Unity self-teaching lessons. I’m actually really looking forward to this — I’ve been able to absorb a lot of what I read concerning Unity, and have gotten to the part where I can start seeing how to put things together in order to make the game work. Of course, the coding aspect is going to be tricky to fully learn, but all the same, I’m feeling pretty good about the dive in.

Sep 122012
 

A couple of weeks ago, I had submitted a proposal for a speaking gig at GDC — as my friend Julia put it, we have at least a 0.0001% chance of getting on the list. I was actually feeling better about mine, though, as I already had the presentation pretty much finished. I had given last year when I was at Arkadium, and everyone really enjoyed it. Plus, I later turned it into a opinion piece that got published on one of the gaming industry websites. So, I felt that that boosted my chances by at least 0.001%. Woot!

But, when I gave the submission, I had put down my Arkadium email as the point of contact. Since I no longer have that, I was worried that on the off chance I got accepted, I wouldn’t ever hear about it. Which, you know, would really be a bummer.

So, yesterday I sent an email to the contact listed about submissions for GDC, explaining my predicament. But heck, who knew if that would work? I was expecting that at the very least it would take a while before I heard back.

But lo! I actually got a reply today, stating that the email address has been switched! That was a nice, pleasant surprise. It’s still a pretty slim chance that I’ll get in, but at least I’ll hear back yes or no on the matter, instead of worrying that I might have missed my shot.

It’s also reminded me that I should start on another new article/opinion piece. Now that I have some actually out there, I might have some better luck getting in on my own. And if nothing else, I would like to do some actual little video pieces. I really did enjoy doing those presentations at the Monday Meetings, and they were a great chance for me to research and learn more about a topic. Much fun.

Sep 112012
 

The title is what I was thinking to myself as I started to dig through my notes and papers about my webhosting company. It’s been funny, because when I was in Grad school, and immediately afterward, there was so much importance being placed on having an online presence that it seemed ludacious that there would ever be a time that I would find less and less inclination to maintain my own digital life. But, then the rise of things like Facebook, LinkedIn, and even the various MMOs like League of Legends make things ever-easier to have a stake in the web without having to worry about html coding, css scripts, or image folders.

But as my Game Design site was in drastic need of updating (it’s been about 2 years), I spent most of today reliving the glory days from years past: firing up FileZilla, editing html and css pages, and digging through my old papers for passwords that I haven’t needed for ages. To my pleasant surprise, not only was my webhosting service still in existence (which, I guess, should have been clear from the fact that my website was still up), but I was also able to make the updates to the site without have to look at any reference books — for the most part, it was just a lot of grunt work of resizing images and typing in the new file names.

Of course, I wanted to do a complete site redesign about halfway through, but in the end decided it was best to get the site fully updated first, and then I can mess around with the redesign project later. If it’s going to happen, I want to make sure I take the time to do it right, rather than rush through some decisions that, in the end, weren’t in my best interest.

All in all, I spent a lot of time today updating all the info, and I’m definitely glad to get that out of the way. With that finished, anyone who happens to actually check out the site will be looking at information that now matches what my resume depicts. That’s probably going to be a good thing.

Aug 142011
 

It’s currently drizzling outside — been raining in varying degrees of intensity sine last night, and even though I was planning to go to CostCo and the gym today, I have to admit that I really have been enjoying this rain. It’s been rather soothing, and that’s been good after an absolutely monstrous week at work: I checked, I put in about 86 hours this past week. Basically I worked from 9-6, came home, then worked another 5-8 hours at home. We had a hard deadline for this Friday, and there was a lot of work in terms of level design to do. Even though the levels I made will need to be balanced and adjusted, it’s good to know that at least they are all in place, and I fixed all of the outstanding bugs in them so that people can play through them. This week I’ll spend more on the actual balancing, making the score thresholds proper, and also trying out some more “interesting” designs — I had some ideas the past couple of days, the type that only come about after you’ve played through the levels and started to see how you can make a tweak here and there to really crank up the fun of the game.

It was also interesting because, since I had been spending so much time in front of the computer over the past week, when I got home, I decided to go for a short jog. Only about 2 miles or so, but it was a beautiful day, and I really wanted to not only spend some time outside, but also get moving around again. So, I donned my running shoes and shorts, and was off. Overall, a nice little run, and I kept the pace simple, so I didn’t overwork myself, but it was still nice to moving again. I also realized that this would be a good time to start getting back into a regular workout routine. As a result, I have now added to my Task list “30 Min of High Impact Exercise” as a daily recurrence. With the rain, I might do another home workout today, but it would be nice to get into the gym to work on some weight training; I need to get the core muscles strengthen up so I can support the spine better, you see. And just look better in general.

This upcoming week, I’m trying to make up for my lack of social life the past week by scheduling a lot of lunches and after-work drinks/dinners. Being NYC, it’s hard to actually get people to commit to something, so who knows how well I can pull things off, but I’m hoping to at least catch up with a few folks.

Also on the plate is the apartment hunt. This is going to be rather tricky, as I’ll need to see about checking out places after work, since I doubt I can pull it off during lunch — I’ll likely need to go out to Brooklyn and Queens to check things out, and getting there and back to Manhattan will likely take longer than an hour, esp. if I intend to take my time to inspect the place fully. Even though I haven’t moved, I have found myself actually getting creative with how I want the apartment to look, in terms of decoration. I’ve decided that I’m going to go with a “Tech Farm” look. By that I mean I plan to have a mix of rustic, country imagery and high-tech devices blended together. The color palette will be green and blue, the two colors I realized I missed the most when I was surrounded by gray, brown, and beige, back in L.A. I’ll go through my photos, pick out the ones I like that fit this motif, and then get them printed out and framed. I also think I’m going to actually get some plants for the new place — I’ll have to read up on how to properly care for plants in an apartment, how often they need to be watered, and if daylight bulbs can help replace the lack of sunlight — and then for the Tech side, I’ll just have to look at properly setting up all of my electronics in a nice, balanced display. I have all my game consoles, my computers, my nice TV: I’m sure that with a little wiring and ingenuity, I can make them all connect easily and look awesome at the same time. But — first I need to find an apartment; then I can make something which will go on the cover of Better Homes and Gardens.

Oh yeah, and how about those Browns, eh? Can’t say too much about a preseason game, especially when not all of the starters are playing on either side, but Colt did lead the team down the field on 2 touchdown drives, and even better, he did so with some great passes and great reads. We’ll see as the pre-season goes on, and really see in the first regular season game, but so far you have to like what you see. The offense looked much more crisp and precise than we’ve seen in years, and this is really interesting because most of the plays were, in fact, passing. If nothing else, it would be a wonderful change of pace if the Browns offense was fun to watch, rather than the dull, inept force is has been the past few years. Incidentally, I’ll be interested in tracking how Brain Daboll does down in Miami. The Dolphins snapped him up right away, so not only will it be interesting to watch how the Browns offense works in the West Coast offense system, but also how well Miami does with Daboll in charge. Maybe he hits his stride, but I have to be honest: the Dolphins are more unsettled at quarterback than the Browns were, so I really expect them to rank offensively at #30 or lower.

May 112011
 

You can tell when I am in a zone for basketball these days: I run into, over, or through at least two of my teammates.

Tonight, one of the teams did not show, so that meant our team played the other team twice, in 20-minute games. Which each got 2 wins for the other teams forfeit, but we really needed to work to get any other wins — 20 minutes is quite a bit of a push. The first game we lost as we had a slow start, but more importantly, a slow finish; they pulled away with three free throws to make it 17 to 12. Second game, however, we shut down their drives to the baseline, and topped them by a score of 12-4. Also, in the second game, I really had another good game. I played for about 10-8 minutes at first, and when I can out for my break, I was really tired. Probably the most winded I’ve been in a long time. But, it was great, because I was a monster on defense, using my height and size really well. In fact, I don’t think anyone I was covering ever scored, so that was pretty nifty.

I also jumped into a pick-up game with some guys from work yesterday, and played for about 90 miniutes (60 total playing time, really) and again managed to do fairly well.

It’s worth a thought if I might have missed out on playing basketball in high school, but honestly, I really don’t think so. The big difference between now and then is that I have the motivation to do this, and that only really came about because I was hit by that damn car and broke my leg. As I was grunting my painful way back to recovery, it wasn’t until over a year later that I got clearance to try any sports, and I swore to take full advantage of that. Also, I think a big difference is that rec leagues are more relaxed and fun, whereas playing competitively probably wouldn’t have been quite my thing. Here you can make some mistakes and generally shrug it off. In more structured programs, you get benched — assuming that you even see any playing time.

In any case, summer leagues are signing up, so I’d better grab a few sports. Laura T from work actually is on a soccer team, so I think I’ll try signing up for that. I’d also like to do another basketball season, and maybe football. Just anything to keep playing outside. :)

[ S H E I L D B R E A K ! ! ! ]

So I finally got my 1st byline! The marketing team at work has put out the calls to writers for articles we could send out to various print and online publications, and after a slow start, I wrapped up a short opinion piece concerning the role of reality within games:

http://www.develop-online.net/news/37615/OPINION-The-designers-need-to-forget-reality

It’s nice to finally get something up and in “print,” and I definitely own Tina at work a big thanks, since she’s the one who is contacting all the possible locations for publication. Now, the trick is whether or not I can maintain a steady pace of articles. I have a couple of ideas for more, but the question is whether or not they pertain enough to the business/industry. I’ll need to write up the basic ideas and bounce them off Tina to get her feedback.

If nothing else, though, this was really nice. :)

On the move

 Life in General, Work  Comments Off
Apr 052011
 

On Friday, there will be another “move” at work, where I shall be moving desks for the 5th time. Good thing I don’t have any desk stuff to move, really, aside from the computer and moniters.

This time, I’ll be going back upstairs, to the “quiet” floor. The good part will be that there won’t be as many distractions. The bad part is that things tend to be not as fun, as, well, there aren’t as many distractions.

At this rate, I will have moved a dozen times when it’s time for my 1 year review. I wonder if there is a badge for that?

Apr 052011
 

On Friday, as I was up in the skies so blue, my friend Coray was “dismissed” from work. From what I’ve gathered, it was a pretty civil affair; the reason for termination was that it wasn’t a good fit, although there are probably other factors involved. Regardless, at least there isn’t any bitterness or anger on either side, which is about the best you can hope for.

I was originally also a bit concerned about this, as Coray is also the guy who hired me. Hence, if work wasn’t happy about how things were working out with him, I wondered if I could be far behind….

Fortunately, during my weekly 1 on 1, I got some reassurances from my supervisor, who happens to be the company president; her words carry some weight.

But still, it’s just a reminder on how uncertain this business can be; remember, the last two jobs I had were dead through problems beyond the power of the company. And other people I know lose their jobs just because when the main project is done, there is no more need for them.

It is not a career for those who enjoy rock-solid stability.

Mar 022011
 

Yesterday was one of those days that was not a good day all around. Things were pretty much mediocre and blase all around, and each time I was hoping that the next thing coming up would provide some momentum, it just sort of settled back into the same bland gray area.

I didn’t get as much done at work as I was planning on, so that was disappointing, and then at basketball… ugh. I honestly cannot remember the last time we, as a team, played so badly. This was against the two teams that swept us earlier in the season, and we had since gone on a pretty strong win/loss record. But last night, the game was just bad from every aspect: we were missing shots that 9 times out of 10 we would have made, passes were off and errant, every bounce seemed to go to the other team, and we got more bad calls than the other teams. I generally don’t mind losing if I feel that I at least played well, and we really didn’t.

There’s one more week of basketball left, and then the playoffs. For the first time that I can remember, they are having the two playoff games on separate weeks. Well, of course, they are, because now this means that if we make it to the finals, I won’t be able to play — the finals is on the 24th, when I’m in the Ukraine.

Oh, did I mention that I’m going to the Ukraine? Consider it mentioned. I’ll be flying out on the 18th for two weeks to help kick off a project for work. I’ll be traveling with Cindy from marketing, so this should be a fun trip. One thing I need to try and do is take some video so I can put together another short video. I actually made one of the Warrior Dash a couple months ago, but have not been able to get around to optimizing it for the web. It’s never just as easy as I would like….