This was my final project in the Digital Boot Camp session that many of my fellow students and I were required to take before we started Grad School proper. We had about 2 weeks to put it together, and you can see a lot of influence from my earlier work, “Road Stop.” The biggest difference was that here, the player sees all scenes, as very short 10 second snippets. Again, though, the idea is to let the user figure out what had happened.
This is an Interactive Narrative piece that I made in 2004, partly just to teach myself a bit more about Actionscript, but also because it was an I idea I had back during my undergrad years that I never got around to fully exploring. (I am the type of person you hates to leave ideas on the table; even if it means hanging on to it for years, I will eventually get it done.) The goal behind it was that the user would actually go through the story a few times, choosing different conversations to listen on, and be able to piece together the actual story on their own. There are actually a number of plotlines going on, as well as some red herrings.
For one of my Parsons classes, my friend and fellow classmate Linh teamed up to run an ARG. It was mainly for a small group of fellow students, but did attract some additional players from other parts of the world. At the end of the project, we presented this video to help explain what it was all about.